Yes, in a game about the life mobsters, you’re going to driving cars more than shooting guns. Of the two, expect to be doing more of the former than the latter. So it’s a good thing that the best of what the gameplay has to offer - the driving and the shooting - is what you’ll be doing most of across the game’s 15 chapters. Car buffs will love the selection of highly-detailed classic cars scattered throughout Empire City, each of which handles as well as expected for their specific eras. The gunplay is more than adequate, with decent snap-to-cover and precise hit detection to match guns that have a nice, solid kick. It can be broken down into three categories - shooting, driving, and melee. In many ways, the entire game mirrors this narrative, just good enough to get by, yet never truly shining bright enough to quite be called “Don.”Īt its most basic, Mafia II “makes its bones,” so to speak, by being competent in most of the areas where the core gameplay matters. But Mafia II is far form a rags to riches story, instead the tale of a young criminal whose ties to the underworld never really advance past that of mobster middle management. What’s an Italian living in America during the 40s and 50s to do besides turn to a life of crime? More specifically, Vito hooks up with the Italian American mafia, working to make a name for himself and a few dollars in the process. The son of an Italian immigrant, Vito Scaletta lives in Empire City among the poor, his family struggling to make ends meet.
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